Changes are good Except Zerphi.

fix this shit, come on.

i think even our most purist, nerf enthusiastic pvp'ers are even satisfied with the nerfs. It's impossible to say that they could address all the issues but the issues they have addressed it seems they have kinda fixed them. through. slaughtering them. hard. tho.

shall we start complaining about magma orb + zerphi already? I did it first.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus#5905 on Aug 28, 2018, 9:21:59 PM
Last bumped on Sep 6, 2018, 12:31:52 AM
I wonder who would still use zerphi now..vd and ea does alot less dmg now
Last edited by gooogiefromdiablo#7226 on Aug 28, 2018, 9:31:48 PM
magma orb, fireball there are plenty ways to abuse zerphi
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
The strongest magma don't use zerphi zerphi get rape by sambar magma
Last edited by gooogiefromdiablo#7226 on Aug 28, 2018, 9:38:53 PM


Let me abuse meta.




BTW, Indigon alive... haha can't understand
IGN : Bondisk, Champion, Vegadisk
PVP Formula Guide Kor
https://blog.naver.com/aliac/221569081708, https://blog.naver.com/aliac/221569083928
PVP Formula Guide Eng
https://blog.naver.com/aliac/221571697824, https://blog.naver.com/aliac/221571734537
Last edited by aliac123#1166 on Aug 28, 2018, 10:31:22 PM
Best change is no longer being able to target Mirage Archer.
Best change is probably 18% global pvp damage reduction compare to previously applied scaling.

The next best change is PP VD damage nerf.
For example, PP build that currently deals 3k pvp damage per orb (T= 0.8) will do 100 avg pvp damage.
just for reference: self cast VD (0.4sec cast time, 3400-3900 pre nerf pvp damage) will do 560-640 pvp damage per orb.
Last edited by SomethingWonderful#6156 on Aug 29, 2018, 1:57:43 AM
It kind of suck either Zerphi or MAgma is not nerfed and I have the feeling it is simply because they can t do it ATM.

Reworking magma would mean changing how the skill work unless they give it a 80% less to player or something and Zerphi well, It seems they have no idea how to nerf it and will just hide the perandus map.

Imo GGG there is a simple solution: limit fevered mind to 1!

ALso I am worried some melee skills will be way to strong...
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less#6633 on Aug 29, 2018, 2:36:05 AM
Summary:
VD and SR are excluded from pvp scene.
KB now require two hits to kill average player instead of one.
LA, Magma Orb, Fireball range, invisibility, coverage stay the same. Damage reduced by 18%.

Spell blocking doesn't exist anymore unless you take all 9 spell block nodes across the tree or rather have all spell block related affixes on gear.


Happy offscreening.

Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
indeed magma since they usualy use Snakepit+threshld are not really impacted by the GMP nerf that much. The only nerf to them are the minimap but once they ll take the hill in sarn it will be over for everyone.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less#6633 on Aug 29, 2018, 5:07:26 AM

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