[3.3-WIP] Thor's Return - Mjölnir Heraldic Autobomber
Hello, I'm Herrmyth, and i'd like to present "my" first build:
The Mjölnir Heraldic Autobomber This Build is an Autobomber using the Mjölnir "Trigger on hit" ability, and using both the Herald of Ice and the Herald of Thunder to propagate kills inside packs. The idea of using Heralds for propagating kills in packs is certainely not a novelty, however, most of the existing builds on this concept are using Cospri's Malice and mostly are Shadow-based with the Assassin ascendency. DISCLAIMERS
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WHY A SCION ? AND WHY THE MJÖLNIR ?
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Because why not ? More seriously, you can't really answer one question without the other. Basically I had a levelled up Scion Trapper , and wanted to transition it into an Autobomber, so i checked the options I had : There are four options for triggering spells from attacks :
The Cospri's and Cast On Crit Setup are basically the same , so we'll explain their PROS ans CONS together : PROS Extremely Consitant with very high crit chance Quite easy to setup theoretically, especially from the Shadow area CONS Requires ~100% crit chance for the sake of consistency (you don't want to shield charge a pack and not proc your spell) 0.5sec cooldown on the CoC Gem Setup is a LOT (Cospri's is 0.25 s cooldown) The Cast On Melee Kill Setup allows you to use any melee weapon to trigger a spell : PROS Does not require a specific weapon Any attack (non-vaal)attack can be used to trigger any (non vaal/mine/trap)spell CONS Requires a kill to proc the spell You already fill 3 gem slots with your attack/CoMK support/your triggered spell, so to guarantee kills you'll probably need a 6L The Mjölnir allows you to trigger a lightning spell on Hit : PROS Spell always trigger on hit CONS Requires 412 Strength Only lightning spells can be used As you can see all the options have their pros ans cons, but having a Scion, and being too lazy to level up a new char, I chose the last option. BUT, THEN AGAIN... WHY ?
Now that the other options were invalidated, there were other reason for the choice of the Mjölnir :
CHOICE OF ASCENDANCY
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The Ascendency choices are Inquisitor andElementalist . Inquisitor is a very nice balance between offence(Penetration, More elemental damage taken by ennemies) and defense (Generating Consecrated ground gives quite some regen against bosses) Elementalist is an obvious choice due to Elemental Reflect Immunity, Guaranteed 10% more damage on shocked ennemies and more penetration. Assassin was my first choice instead of Inquisitor, but the +1% Base crit and the Power charge generation are quite lackluster compared to the first mentioned ascendancies. Pros and Cons of the Build
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CONS Expensive build Cant do guardians and shaper Has some trouble with phase-based bosses Not SSF Friendly Not HC Friendly Not MF Friendly Not Skilled PROS Can still do 95% of the content Running maps while zapping and shattering stuff is really cool Seeing your heralds propagate and off-screen packs is REALLY cool Overall review : Damage : 3/10 without Esh's mirror stacks - 5.5/10 with Survivability : 7/10 Fun 10/10 HOW DOES THIS BUILD WORK ? It's quite simple : Shield Charging a pack will trigger the lighting spell in the Mjölnir (Arc), Arc will kill some of the shocked/frozen mobs of the pack, trigerring Herald of Thunder and Herald of Ice. Herald of Ice creates a explosion around the frozen corpse that will hit other mobs of the pack with AoE Cold and Lightning damage. Herald of Thunder will trigger lightning bolts that will hit mobs around you, With the Adder Cold Support Gem, or the Ice Bite support, it will then trigger more Herald of Ice explosions within the packs. Now, shield charge towards the next pack, and so on, an so forth... With enough crit chance, you will afflict enough ailments to delete packs just by walking on them. However, Heralds Have a Base crit chance of 0%, which is a bit of an issue, that leads us to the gearing/tree section. HOW CAN THIS BUILD WORK ? Gearing Section
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First Of all, we need a Mjölnir:
MJÖLNIR CORRUPTIONS
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With the 3.3 revamp of corruptions, there are some corruption outcome that can be very interesting :Increased Attack Speed > Fortify on melee hit > Onslaught on kill is my personal order Since most of our damage output will come from Heralds, we need to be able to link them to support gems, but the reservation will get out of Hand, so we use The Coming Calamity as a Body Armour : You need a lot of crit chance, but mostly, you need Base Crit Chance on your Heralds, in order of inflict ailments consistently : As a Helmet, we need a Shaper Helm with +3 Crit Chance, for Gloves we use Essence of Horror crafted Gloves A Crit Hatred Watcher's eye give an additional 1.8% crit chance, hatred will br socketed in an Essence Worm ring Both of our Herald will use the Increased Critical Strike support gem for 1.8 Bas crit + 120% crit chance With That we get 6.7% Base Crit for the Herald socketed in the Helmet, and 7.2% Base Crit in the Gloves one. Next Step in Increasing Damage output : It's important to realise that Heralds are spells that deal non-spell damage, so spell damage and critical strike chance for spells (that scales only spell damage) won't help us. In order to boost the damage output, using Esh's Mirror is almost mandatory, for the Amulet slot, Choir of the Storm is the BiS if we don't consider some mirror tier amulets. We use 3x Grand Spectrum Jewels for scaling elemental damage. The rest of the Gear (1 ring, Boots, Belt) will be mostly use for filing out resistances and the missing strength for the Mjölnir : Noteworthy Jewels : Pure Talent here is a must have, for the Stats, and the Penetration given on the Templar Start 3xMight of the Meek around the Scion Start gives this build a lot of QoL : Attack Speed, Movement Speed, Crit Multiplier, Resitances About the Passive Tree
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My current Passive Tree @ Lvl 94 Pastebin of full PoB build: https://pastebin.com/pHR5GWHt PoEURL of tree : https://www.pathofexile.com/passive-skill-tree/3.2.0/AAAABAABABzcCPQ0II8arJfdjLzqIzF-WaKjKU_AZjrhJpWC5GZU4q2-vO_roS_hcwSzVUuMNklR2mK-igOWf8aX9Bo4GFbtIBEtMtGQVVAwa7dwUmHibj2Kr36vpldN4-BVHYPyRdlf6-6TJ6a-wBoJ2aI-akOiAKu6NZLw1WwLbqqFfTxLVca3PkrIUELwHzwtlKAiJuASa6x8g_nd2L2MdkyzjRl4Dew4Bx4PxDdHIvSXlXvDEQ9tGSBZuMo7DTrY_grYTYNftfIt0onTiWuD2ycvIG6FexGWYEPWXW87WBfKRjBbVEeQETt80B86WAQHgpuePDsoRUeVLoPMAZFTNRa_voD-jyychQ7sdA== The current tree gives 230 strength without Three Might of the Meek and Pure Talent, about 300 with them HOW TO
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LEVEL
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Level up a self-caster with Arc (or any of your favourite Lightning Spell). Respec into it while you have a 80+ lvl char.
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KILL BOSSES
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Use Vaal Breach, Vaal Arc and Vaal Impurity of Lighting, it will give enough burst damage to kill up to T15 Bosses
Video Section
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I'm working on it
Last edited by HerrMyth on Sep 9, 2018, 12:14:47 PM Last bumped on Sep 9, 2018, 12:01:54 PM
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Maybe I'm dumb but wouldn't the "+3 crit chance for socketed spells" helm not do anything for herald of thunder because its spell crit and "Heralds are not spells, so spell damage and critical strike chance for spells won't help us"
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The Herald's damage do not indeed scale with spell damage, however, the gem has the "spell" tag, which makes so that a socketed Herald Gem benefits from the +3% to base crit.
It is confirmed by both the Game Tooltip and PoB too (also crit really affects the gameplay of this build I assure you the +3 crit works) -As i said "Increased Critical chance for spell won't help us" because the Damage from the heralds, is neither spell nor attack damage, it falls in the Secondary Damage category, even tho the Heralds gem have a spell tag Increased Critical chance for spell applies to spell damage only, so it won't scale our damage up. However, making so that our Heralds crit as consistently as possible is what makes this build viable. For that you need increased base crit (either generic or spells) and generic increased critical chance that will scale the crit chance on all types off damage EDIT : I've modified the misleading part on the main post, heralds are spells but they don't deal spell damage Last edited by HerrMyth on Sep 9, 2018, 12:12:18 PM
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