[WIP][3.0] CorpseDresser (FAILED)
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WARNING: this build failed. In future I may try to fix it, but for the moment it remains unsupported. ______________________________ CORPSE DRESSER Slayer - Sunder - Heavy Strike - Two Handed Mace - Life Leech 453c - 11ex ______________________________ WARNING: WORK IN PROGRESS This build has been theorycrafted using Path of Building and it's currently being tested. The aim of this thread is to keep trace of the development in case the test will be successfull, otherwise this thread will be deleted. DON'T TRY THIS BUILD FOR THE MOMENT. ______________________________ OVERVIEW The goals of the build are: - focus on life leech mechanic (we want to make the coolest leecher ever) - ignore all other mechanics (we don't want to compromise the beautifulness of a pure leech character just to make him more powerful) - character has to be strong enought to reach endgame (if it can't clear tier 14 rare maps with fair rolls then the build is to be considered as failed) - character is not required to handle tier 15 and 16 bosses, neither all map modifiers - gear has to be affordable Mechanics we handle with: - Maximum Life, Life Leech, Life Regeneration, Elemental Resistance - Physical Damage, Bleed, Melee, Two Handed Mace - Endurance Charge ______________________________ CLASS: Duelist. ______________________________ ASCENDANCY: Slayer. Node order: 1. Endless Hunger 2. Brutal Fervour 3. Bane of Legends 4. Overwhelm ______________________________ SKILL TREE: Node order not yet ready. ______________________________ GEAR: Tidebreaker Imperial Maul (70c) Belly of the Beast Full Wyrmscale (80c) Crown of the Pale King Regicide Mask (15c) Meginord's Vise Steel Gauntlets (1c) Death's Door Crusader Boots (120c) Doryani's Invitation Heavy Belt (Physical Damage Version) (1c) Carnage Heart Onyx Amulet (1c) Death Rush Amethyst Ring (70c) Death Rush Amethyst Ring (70c) ______________________________ FLASKS: Seething Eternal Life Flask of Heart (5c) Experimenter's Bismuth Flask of Resistance (5c) Experimenter's Sulphur Flask of Grounding (5c) Experimenter's Amethyst Flask of Warding (5c) Experimenter's Quicksilver Flask of Adrenaline (5c) ______________________________ GEMS: ATTACK SET This set has to be placed in the Tidebreaker Imperial Maul, so to benefit from the Endurance Charge on Melee Stun Support provided by the gear. Gems are in order of importance. 1. Sunder 2. Brutality Support 3. Melee Physical Damage Support 4. Multistrike Support 5. Ruthless Support 6. Maim Support DEFENCE SET This set has to be placed in the Armour Chest. Enduring Cry has to be placed after Immortal Call, so to immediately gain Endurance Charges after having discarded them. Gems are in order of importance. 1. Cast when Damage Taken Support 2. Immortal Call 3. Increased Duration Support 4. Enduring Cry 5. Rallying Cry 6. Summon Flame Golem CAST SET Gems are in order of importance. 1. Cast on Melee Kill Support 2. Summon Flame Golem 3. Rallying Cry 4. Enduring Cry MOVEMENT SET Gems are in order of importance. 1. Decoy Totem 2. Faster Casting Support 3. Leap Slam 4. Portal ______________________________ Last edited by Apok4 on Aug 15, 2017, 7:07:25 AM Last bumped on Aug 14, 2017, 7:45:17 AM
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WORK IN PROGRESS ______________________________ BANDITS Kill all. ______________________________ SINGLE TARGET SKILL Possible single target skills: - Heavy Strike - Vigilant Strike We should remove Knock Back from Heavy Strike, or assure that Vigilant Strike always bypass the cooldown. ______________________________ DECOY TOTEM We have to augment Decoy Totem: - Maximum Life - Duration ______________________________ GEMS We may replace Multistrike Support with Faster Attacks Support. ______________________________ SKILL TREE LEVELING 1. Reach Hematophagy 2. Reach Booldy Bludgeon 3. Reach Bloodless 4. Reach Mortal Conviction 5. Reach Resolute Technique ______________________________ Last edited by Apok4 on Aug 14, 2017, 1:43:55 PM
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RESERVED.
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