compendium of pvp differneces?

Does anyone know of a compendium of skill / item / passive differences in pvp? For example how does inquisitor's inevitable judgement work?
Last edited by Relic416#7413 on Mar 8, 2017, 8:54:06 PM
Last bumped on Mar 9, 2017, 5:46:32 PM
I don't know anything about PVP, but Inquisitor's Inevitable Judgement doesn't work on players anymore.
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There is a PvP reduction formula applied to skills, as the last collapsing pillar of PvP balance. Some skills have exceptions as mentioned on that page, some skills dont, some skills would need adjustments, some skills have adjustments that make them worse, it wasn't really touched in a long time. You can use a calculator for easier testing.

Passives with very few exceptions like Inevitable J., all work.

As far as I know there is no item restriction at all, everything works.
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Márkusz wrote:

As far as I know there is no item restriction at all, everything works.


We should fundsome research into the gull's minishrine effect. Vhlad mentioned he couldn't get it to proc in arena.
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yeah need to test it on worms, spectres, golems, zombies, srs, skeletons, totems, animate guardian, animate weapons from glove enchant and.... I think that's it?

it def doesn't work when you kill players

Need to wait 30s after entering the arena before testing because there's a cooldown
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Vhlad wrote:
yeah need to test it on worms, spectres, golems, zombies, srs, skeletons, totems, animate guardian, animate weapons from glove enchant and.... I think that's it?

it def doesn't work when you kill players

Need to wait 30s after entering the arena before testing because there's a cooldown


http://pathofexile.gamepedia.com/Minion#Non-skill_gem_minions

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