Lioneye TS Ranged Totem Build idea

I had this funny idea, and I haven't seen much posted using ranged attack totems. This is also my first forum post, so bear with me.

I may try this for the next league, so this is mostly about needing advise on the build and how many people think it could actually be viable. This is mostly conceptual and I haven't tried it out yet.

First thing is my skill tree:
http://poeplanner.com/AAUAAPElAAB2TwRDyFugp1V8DmjyPO8YXfAfogAEs69sC2HGrsT2cqmJ2GhY15YMX1OlHKd99a-nHM4rUA3N_lT3MpJ9PT7lz5hv3CPqGFHmd1M7O57FlIcQzP6HeyD4kzwtg1-sqlnzcg8aOJBVlG9mVGaeWOUqE1oro_KnCNrd2CQ2xYPzRKGuEk6usTbr7nyDp5ReXdH9g8y3Pv4K2L01kv6PTeOmVzrh8kV2rM9-rY3ZYVcN8awpLny4Gj5fP_ZIxFhBh_noaHTaYpSgGFZ_4zH78i_AZkVHMtGa4EWdU1KFMmhaBFE6FoaCWG1kMysmA5oAAAAAAA==

I haven't decided on the order to take these nodes, but this is more of a concept anyways. The idea was to focus mostly on life/regen, totems, utilizing the lioneye's fall jewel with the melee crit wheel, and grabbing as much dexterity as reasonable. Also, I will probably take the new MoM nodes mentioned in the 2.6 patch notes.

Overall, I have 9.9% life regen, 145% max life, and mind over matter. This may be a bit overkill, since I will also be keeping my distance from the actual fighting.

For my jewels:
- I will be using Lioneye's Fall(http://pathofexile.gamepedia.com/Lioneye%27s_Fall) to convert some of the mace wheel and melee crit wheel to bow nodes
- I will also be using Rain of Splinters(http://pathofexile.gamepedia.com/Rain_of_Splinters) for extra projectiles.
- I have two other jewel slots that I am keeping open for whatever else I need.

For my bow, I'm thinking of using Lioneye's Glare(http://pathofexile.gamepedia.com/Lioneye%27s_Glare).
The extra mana should synergize well with MoM, and the "Hits cannot be evaded" will help with any accuracy issues I may have. Although, I'm not sure if my totems will get that modifier.

For the quiver, I am going to use Skirmish(http://pathofexile.gamepedia.com/Skirmish) for the extra totem and extra mana. This will put the maximum number of totems available to 5.

These are the only two required uniques I can think of. A good body armour piece could be Lioneye's vision (http://pathofexile.gamepedia.com/Lioneye%27s_Vision) It gives me access to Pierce.

I will NOT be using those damn Lioneye's Paws. :P

Finally, for my gem setup:
R - Ranged Attack Totem
G - Tornado Shot
G - Physical Projectile Attack Damage
B - Increased Critical Strikes
B - Increased Critical Damage

If I can ever afford a six link, then maybe faster attacks or slower projectiles. I'm open to other suggestions as well. I still haven't figured out the best way to optimize support gems.

Any advise or warnings are appreciated. At the very least it's be interesting :D
Last bumped on Mar 1, 2017, 1:15:12 AM

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