So if they nerf ES/VP and the next league is 100% flashback...

I guess everyone there will play Scold + Zerphy in pve (including streamers)...

Last bumped on Feb 22, 2017, 6:09:50 PM
if they will nerf it, we wont be able to see much
"некоторые" people around. unfortunately.

"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Time to spread the knowledge ^^
Zerphi will never be popular in PvE. Life builds are vulnerable to oneshots and bursts, and zerphi hardly gives more survivability than regular instant life flasks, or VP, plus the scolds version adds the drawback of "cull range" and kills you if you skip out on pressing zerphi, which is very detrimental on high level.
IGN: Márkusz
My builds: thread/1600072
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And yet this specific build got 50k view and is always on first page of the ranger forum.
https://www.pathofexile.com/forum/view-thread/1753462
i can't even imagine how strong your build would be in pve with leg kaoms, +3 staff and hysteria belt markusz.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
I know that build, it's very good for bosses as advertised by the guide, but mapping with it for an average person must be very uncomfortable. It's unneccessary risk for a laggy, eye destroying, average clear speed build.

"
oMySelfo wrote:
**Note : This build Hard to leveling and not HC Viable :D


The 8.6k hp might seem high for a life based build, but since it has nearly no phys mit, it has an effective 5 * 528 ~ 2500 less, and it has little defense other than the heal. It will not take you to tank shaper balls or smashes, but CI can (yet).

50k views compared to other builds is not very much, considering it got many from fancy seem-to-be-immortal boss killing videos, but I wonder how many people tried the build and actually kept playing it.

Rup, self casted molten wouldn't be as good in pve as you imagine. In PvP it gets is strength from the fixed T value, but it's a low range skill, for pve it would need primarily higher range skills for clearing, pretty much what scoldbreath does, it might be already the best pve implementation of zerphi. Also +3 is not the way to go with MS, it makes the threshold too high, so you either lose proc rate, or you need too raise mana cost too high, losing even more ehp, and because the build has low increased damage from tree and gear, a spell damage roll is very comparable.
IGN: Márkusz
My builds: thread/1600072
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Last edited by Márkusz#4682 on Feb 13, 2017, 11:40:47 AM
Yet the guy tanks Shaper. Let's keep defending Scolds/Zerphi it hasn't already fucked up this game enough along side cwdt and glove enchants.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
https://www.pathofexile.com/forum/view-thread/1837149

"
Area of Effect Changes
All sources of "Increased Radius of Area Skills" have been replaced with an increase to area. This means that rather than the area of the skill increasing exponentially as the player invests in the modifier to area scale, the radius gained per point of the stat will be lower and lower as heavy investment occurs, similar to diminishing returns. Many old radius increases that have been changed to area increases provide a higher numeric value to compensate for this change.


This should be a significant nerf to Dying sun too, if they don't compensate too much for the calculation.
IGN: Márkusz
My builds: thread/1600072
( •_•)>⌐■-■
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