[2.5] Fabulous Frank's Festive Fern Raider/Pathfinder - Tulborn Freezing Pulse
INTRODUCTION Welcome to Fabulous Frank's Festive Fern Raider/Pathfinder, variations of Fabulous Frank's Festive Fern Trickster . These builds utilise Tulborn with Surgebinders to make Freezing Pulse great again! VIDEO Raider Variation Guide Pathfinder Variation Guide Trickster Video Guide OVERVIEW Pros: + Blazing Fast movement. + Makes Freezing Pulse great again. + Uses a few "weak" uniques to great benefit. Cons: - Resistance gearing can be tough. - Not very good on isolated bosses without charges up.
Raider
Pathfinder
SKILL TREE
Raider
Tree Ascendancy Points: Quartz Infusion Gives us some Dodge Chance and most importantly provides us with phasing on Kill, While we have Onslaught and While we have maximum Frenzy Charges. Avatar of the Veil Gives us Extra l Damage as well as Increased Movement Speed, Spell Dodge and Immunity to Elemental Status Ailments while we are phasing. Rapid Assault Gives us Onslaught on Kill Avatar of the Chase Doubles the effect of our Onslaught.
Pathfinder
Tree Ascendancy Points: Nature's Boon Makes us slightly less vulnerable to elemental damage, passively generates flask charges and has a chance that our flasks don't consume charges. Master Alchemist Gives us immunity to Elemental Status Ailments, Increased Elemental Damage and 20% chance to freeze all while using a flask. Veteran Bowyer Gives us more Cold Penetration as well as allowing us to gain additional flask charges from frozen enemies. Nature's Adrenaline Extra movement speed from Flasks. Bandits:Kill, Kill, Alira LEVELING You may level using your preferred projectile based levelling method, I used Lightning Arrow on both until level 70 when I transitioned to CI + Freezing pulse. SKILL TREE EXPLANATION We pick up Elemental Overload for extra damage(since we don't scale crit), We then grab Chaos Innoculation, Ghost Reaver and Vaal Pact for that large ES pool. We are grabbing Witch and Shadow power charges as well as Ranger and Shadow frenzy charges as a lot of our damage scaling comes from these. We then pick up damage that applies to freezing pulse, projectile speed and Energy shield. We end up with around 5 jewel sockets for damage, ES, stats and resists that we may need. Another noticeable set of nodes is Heart of Oak down by the ranger for some stun avoidance(this is how we will manage stun since we are using The Aylardex and 2 Snakepit rings and can't afford Skyforth) [PATHFINDER]We also grab some flask nodes in the Pathfinder Variant and utilise a Conqueror's Potency jewel. JEWELS Rare Jewels with any stats/resists we require or Rare Jewels with Energy Shield + Cold/Projectile/Spell Damage [PATHFINDER]Conqueror's Potency from the Merciless Crypt is essential to boost our flask effectiveness. GEAR GEAR EXPLANATION
Spoiler
Main Hand
We are using Tulborn to add a large amount of flat cold damage based on our power charges and to also generate said power charges, since most of our flat damage comes from power charges Tulfall does not seem like a good idea. Off-Hand An Energy Shield, Spell damage + Catarina crafted cast speed can be substituted for extra energy shield since we do not have as much energy shield as the Trickster Variant. You can also opt for a 2nd wand if you feel you have enough ES still. another Tulborn was the best option for me however one may consider a Void Battery for what was(for me at least) a very small damage boost fully buffed Or a rare wand to help us have extra damage when our charges are down. Helm We use a hubris circlet with Energy Shield and Resists as well as a Leo crafted chance to avoid stuns. Any freezing pulse enchant will help us but wont be necessary, our freezing pulse already does a decent amount of damage at the edge of the screen so while projectile speed is nice it is not mandatory. Chest We use a standard high energy shield chest with some resists Gloves We use Surgebinders for up to 98% increased damage to our freezing pulse, the most important rolls are Elemental Damage Per Frenzy Charge, Spell Damage per Power Charge and a low roll of Reduced charge duration. It is worth noting that these can be a pain in the neck to search for on Poe.Trade and I recommend setting a minimum buyout of 4 or 5 chaos just to filter out bad rolls. cold spell based enchants are best. Boots Decent energy shield, high movement speed Sorceror Boots are used, we can also consider Skyforth if we can afford it. This is one of your best locations to fill out resists and I have prioritised those over high energy shield. For enchants leech is best. although when we have all sources of leech it is interesting to consider +1 frenzy charge corrupted boots. Amulet We use the Aylardex as its low value makes it easy to corrupt +1 frenzy charge. It also gives us an extra power charge and makes our power charges last exponentially longer which helps for bosses. The mana regeneration doesn't hurt either. Since we are not scaling crit and are using Elemental Overload the reduced crit chance per powercharge doesn't affect us. An interesting alternative here is the Pandemonius(Upgraded Tul Amulet) this gives us some more cold penetration, blind and increased cold damage, for bosses you will either have to selfcast your Vortex or stand near the boss so that he is constantly chilled from the vortex. Rings For Early mapping we use 2 Snakepit rings for the extra cast speed, damage and most importantly the extra projectile Later on when you can afford it, using a Green Dream jewel may allow us to drop Ice Bite for Greater Multiple Projectiles letting us remove the Snakepits for Opal Rings crafted with Essences of Hatred. Belt [RAIDER/PATHFINDER]I like Doryani's Invitation here for the extra damage, a bit of leech and the extra freeze chance while using a flask, this becomes practically mandatory if you drop Ice Bite on the Raider. [PATHFINDER] A Rare belt with reduced flask charges used for better flask sustain if you find yourself having trouble with flask uptime. Flasks We are using Atziri's Promise for extra damage and leech I like the Overflowing Chalice for increased damage and flask charge generation when needed We then use an array of flasks to help with weaknesses such as bleeding or freeze immunity, these can go on your preferred utility flasks If you can afford it Dying Sun is a great help as it increases the radius of our blasphemy and grants us 2(3 for Pathfinder) more projectiles if we are using Snakepits. LINKS AND GEMS Main DPS Setup Chest: Freezing Pulse, Controlled Destruction, Spell Echo, Ice Bite, Life Leech, Cold Penetration. Mobility Setup Main/Off hand: Lightning Warp + Less Duration + Faster Casting/Rapid Decay We use Lightning Warp on the Raider/Pathfinder variants as well, typically faster casting on the Pathfinder and Rapid Decay on the Raider due to her superior cast speed. Aura Setup Weapon/Helm:Discipline, Blasphemy, Warlord's Mark We use Discipline for extra energy shield and Blasphemy along with Warlords mark for extra leech. Golem Summon Lightning Golem/Summon Flame Golem we use whichever golem gives us more dps. Extras Boots: Orb of Storms, Power charge on Critical, Curse on Hit and Warlord's Mark In case we need to keep our distance we use an Orb of storms to sustain power charges and Elemental Overload along with cursing on distant enemies. Gloves: Cast when Damage Taken, Immortal Call, Increased Duration and Vortex We have a Cast When Damage Taken, Immortal call setup to help with rapid burst damage and labyrinth style traps as well as Vortex to slow enemies that have reached us. Somewhere: Try to fit in Vaal Breach For some charge generation and leech during boss fights(note that this can obviously get us killed if used incorrectly). HOW IT ALL WORKS We use Tulborn and surgebinders to gain a lot from our Power/Frenzy charges and then we generate Power and Frenzy charges, freezing pulse is used because of its high damage effectiveness as well as the fact that I felt like doing Freezing pulse. THE END Last edited by codraziel on Feb 7, 2017, 8:25:38 PM Last bumped on Mar 4, 2017, 11:34:18 PM
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Had not seen a clearspêed this slow since domination. You get the medal, gg.
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