Medallion, Event 92: Medallion

This is a Signature Event. The top three experience value records across all signature races for each class wins an alternate art Demigod's Dominance at season end. You can view the current top three participants by class here.

Signature Races are Fixed Seed events, meaning that each participant plays through the same area layouts. In addition, all Signature races in a Season will use the same layout.


To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Dead characters will still receive reward points.

Active Mods
The following league mods are active during this event:
  • Fixed Seed: All instances of a given area have the same area layout, for all players. Multiple Race Events will regularly have the same seed. That is, the instance area layouts will be same in all the races of a fixed seed set. This includes all Signature events.
  • Medallion: Each area may have an additional mod applied to it.
  • Revealed Map: The minimap is automatically fully revealed.

Top Prizes:

The overall top player by experience will receive 3 Reward Points.

The top 20 players of each class by experience will receive:
  • #1 player of each class: Demigod's Dominance (Unique Golden Mantle) and 10 Reward Points.
  • #2 player of each class: 6 Reward Points.
  • #3 player of each class: 5 Reward Points.
  • #4 player of each class: 4 Reward Points.
  • #5 player of each class: 3 Reward Points.
  • #6-10 player of each class: 2 Reward Points.
  • #11-20 player of each class: 1 Reward Point.

Prizes for reaching specific levels:
  • Level 22: 10 Reward Points.
  • Level 19-21: 8 Reward Points.
  • Level 16-18: 7 Reward Points.
  • Level 12-15: 6 Reward Points.
  • Level 9-11: 4 Reward Points.
  • Level 6-8: 2 Reward Points.
  • Level 4-5: 1 Reward Point.

Random Prizes:
Reward points earned in this race grant tickets in a random draw for the following items:
  • Alternate Art Ngamahu Tiki Unique Item (30 available to be won)
  • Alternate Art Night's Hold Unique Item (40 available to be won)
  • Alternate Art Tear of Purity Unique Item (10 available to be won)
Gameplay & Level Design
Need help? Contact support@grindinggear.com
Last bumped on Aug 11, 2016, 3:59:07 AM
Rip @ hailrake again :/
fuuuuuuk I HAD 29 IN THE BAG

but the gearing man

THE GEARING!!!




WTF IS THIS

I DONT HAVE THAT KIND OF DEX MAN

AND I ONLY HAD 1 GREEN SOCKET TIL A HAT DROPPED IN DOCKS

ARGHHHH

EDIT: oh i forgot, i couldn't make a poleaxe either. but my woodsplitter was pretty good. BabyRage.
Last edited by Fightgarr#3134 on Aug 11, 2016, 3:08:13 AM
Nope, fuck this. I can't do this. Remove docks.
ProjectPT was right.
I accidentaly threw my quicksilver flask... rip
I guess it's not possible to set sig record with 3sec "connecting to zone" in between every zone or great density in docks paired with great rng.

Spoiler


2nd QS from submerged, MS from ledge, had all currency to craft weaps(2alches, 2 vaals, 2 chance, 5 whetstones) and buy gems, had links too.


crafted 57% ipd poleaxe with it, then rare poleaxe dropped in caverns, then limbsplit dropped in warehouse.

But yea... 4min shorter race, it's like missing 1-1.5 levels?
Playing with 70-80ms ping, which is causing long loading between zones,
resulting in 2-4 minutes disadvantage in 1 hour races.
(I was wrong, it wasn't a ping issue but something else on GGG side)
"
kefirhl wrote:
I guess it's not possible to set sig record with 3sec "connecting to zone" in between every zone or great density in docks paired with great rng.

Spoiler


2nd QS from submerged, MS from ledge, had all currency to craft weaps(2alches, 2 vaals, 2 chance, 5 whetstones) and buy gems, had links too.


crafted 57% ipd poleaxe with it, then rare poleaxe dropped in caverns, then limbsplit dropped in warehouse.

But yea... 4min shorter race, it's like missing 1-1.5 levels?


jesus christ dude

Died at 14, just checked my profile. Still got 16th duelist. I'll take it lol!?
your face! god damnit! you smack your face!
"
kefirhl wrote:
I guess it's not possible to set sig record with 3sec "connecting to zone" in between every zone or great density in docks paired with great rng.

In my sig run I logged out with "30 sec remaining" and by the time I went back to docks I wasn't able to run into a packs of monsters
if you think you're having trouble with EU, AUS is far worse
I don't think weapon matters that much for sunder (unless you get a wideswing like feelgewd), it's more about lining up monsters
"
Pam wrote:
"
kefirhl wrote:
I guess it's not possible to set sig record with 3sec "connecting to zone" in between every zone or great density in docks paired with great rng.

In my sig run I logged out with "30 sec remaining" and by the time I went back to docks I wasn't able to run into a packs of monsters
if you think you're having trouble with EU, AUS is far worse
I don't think weapon matters that much for sunder (unless you get a wideswing like feelgewd), it's more about lining up monsters


thank you for commenting, I remember you saying that AUS is bad,

but I actually feel that the problem is with high latency which is causing long connecting/loading to zones, I just logged to Garena with 30ms, and it took 2sec to load to coast with cold start, on Frankfurt it takes 6+sec between me pressing portal and joining next instance. Logout trick is not usable at all, I have to use portals every time I want to go to town, and even there I waste more time than person who used logout trick with better latency.

There is about 60 transition between zones in 1h race, wich adds together as 60*3sec = 3 minutes

3 minutes in docks ~700k-1kk xp

Edit: 3,484,153 + 1kk = 4,484,153
Playing with 70-80ms ping, which is causing long loading between zones,
resulting in 2-4 minutes disadvantage in 1 hour races.
(I was wrong, it wasn't a ping issue but something else on GGG side)
Last edited by kefirhl#1282 on Aug 11, 2016, 4:01:18 AM

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