Medallion, Event 63: Mistress of Flame Kill

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Dead characters will still receive reward points.

Descent events are voided

Active Mods
The following league mods are active during this event:
  • Fixed Seed: All instances of a given area have the same area layout, for all players. Multiple Race Events will regularly have the same seed. That is, the instance area layouts will be same in all the races of a fixed seed set. This includes all Signature events.

A summary of Time based events:

Time based events are designed to create a competitive environment where players compete not by character experience, but by their ability to progress through the game and complete specific objectives, such as killing bosses.

The boss required to be defeated for this race is: Mistress of Flame, located in The Infernal Shrine.

  • The time recorded is based from the beginning of the race, not when your character is created.
  • Characters will not appear on the ladder until they have completed the objective.
  • Characters are not required to have completed the time based objective in order to receive points for the other objectives, such as points awarded for reaching certain levels.
  • Characters who die after completing the objective will still be counted for receiving reward points.
  • Points are awarded at the end of the race, do not delete your characters until they have been moved out of the race league.

Boss Kill Prizes:
The following are awarded to all players to complete them, not just the first.
  • Kill Mistress of Flame in Merciless difficulty: 3 Reward Points.

Top Prizes:

The overall top player by time will receive 3 Reward Points.

The top 20 players of each class by time will receive:
  • #1 player of each class: Demigod's Dominance (Unique Golden Mantle) and 10 Reward Points.
  • #2 player of each class: 6 Reward Points.
  • #3 player of each class: 5 Reward Points.
  • #4 player of each class: 4 Reward Points.
  • #5 player of each class: 3 Reward Points.
  • #6-10 player of each class: 2 Reward Points.
  • #11-20 player of each class: 1 Reward Point.

Prizes for reaching specific levels:
  • Level 20: 5 Reward Points.
  • Level 15-19: 4 Reward Points.
  • Level 10-14: 2 Reward Points.
  • Level 5-9: 1 Reward Point.

Random Prizes:
Reward points earned in this race grant tickets in a random draw for the following items:
  • Alternate Art Ngamahu Tiki Unique Item (50 available to be won)
  • Alternate Art Night's Hold Unique Item (30 available to be won)
Gameplay & Level Design
Need help? Contact support@grindinggear.com
Last bumped on Aug 4, 2016, 11:02:40 PM
FUCK OFF WHIPPERS
RUINING MY PERFECT RNG

FUCK

Spoiler
ProjectPT was right.
"
passofexhale wrote:
FUCK OFF WHIPPERS
RUINING MY PERFECT RNG

FUCK


The difference between whippers and no whippers is INCOMPREHENSIBLY MASSIVE

On a related note, I think they need to make Piety way stronger, cuz I'm pretty sure I can kill her at lvl 18 no prob. Seems dumb that I can make my poleaxe, check fire res, if fire res = ok --> proceed straight to level 29 boss.

My 84% fire res on gear + ele flask may have been a factor this race, though.
Last edited by Fightgarr#3134 on Aug 4, 2016, 10:34:23 PM
why would you need fire res with decoy?
Playing with 70-80ms ping, which is causing long loading between zones,
resulting in 2-4 minutes disadvantage in 1 hour races.
(I was wrong, it wasn't a ping issue but something else on GGG side)
"
kefirhl wrote:
why would you need fire res with decoy?


decoy totem is BANNED ok

i will not participate in such exploits

Piety deserves better
maybe decoy needs like 6sec cooldown to balance it :)
Playing with 70-80ms ping, which is causing long loading between zones,
resulting in 2-4 minutes disadvantage in 1 hour races.
(I was wrong, it wasn't a ping issue but something else on GGG side)
"
kefirhl wrote:
maybe decoy needs like 6sec cooldown to balance it :)


Well this change that they made where taunted targets refuse to attack anything else - even after the thing that taunted them is GONE - is stupid.

If you at least had to work to keep the totem up all the time (and maybe get hit a few times in between casts/taunts) then it would be fine i think.
Last edited by Fightgarr#3134 on Aug 4, 2016, 11:05:25 PM
I was searching forever... so much time wasted and the exit wasnt found, sadday.

Ign: The_Horus

My profile & builds @: http://www.pathofexile.com/forum/view-thread/544588

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