Medallion, Event 62: 1h Winterheart Ledge

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Dead characters will still receive reward points.

Endless Ledge events are voided.

Active Mods
The following league mods are active during this event:
  • Winterheart: All areas contain patches of chilled ground. Players are accelerated, rather than being slowed by being chilled.

Top Prizes:

The overall top player by experience will receive 3 Reward Points.

The top 20 players of each class by experience will receive:
  • #1 player of each class: Demigod's Dominance (Unique Golden Mantle) and 10 Reward Points.
  • #2 player of each class: 6 Reward Points.
  • #3 player of each class: 5 Reward Points.
  • #4 player of each class: 4 Reward Points.
  • #5 player of each class: 3 Reward Points.
  • #6-10 player of each class: 2 Reward Points.
  • #11-20 player of each class: 1 Reward Point.

Prizes for reaching specific levels:
  • Level 29: 10 Reward Points.
  • Level 25-28: 8 Reward Points.
  • Level 21-24: 7 Reward Points.
  • Level 17-20: 6 Reward Points.
  • Level 13-16: 4 Reward Points.
  • Level 9-12: 2 Reward Points.
  • Level 6-8: 1 Reward Point.

Random Prizes:
Reward points earned in this race grant tickets in a random draw for the following items:
  • Alternate Art Ngamahu Tiki Unique Item (50 available to be won)
  • Alternate Art Night's Hold Unique Item (30 available to be won)
Gameplay & Level Design
Need help? Contact support@grindinggear.com
Last bumped on Aug 4, 2016, 7:07:58 PM
No flasks and exploding monsters 3 zones running, nice race DansGame
no dmg rolls on any weapons except for L8 tribal after 4 transmutes, and all zones had super fat monsters :/

last 3 zones demon dogs from a3, worms with a tentacle and discharges.

Bad luck stacking makes it impossible.
Playing with 70-80ms ping, which is causing long loading between zones,
resulting in 2-4 minutes disadvantage in 1 hour races.
(I was wrong, it wasn't a ping issue but something else on GGG side)
i got a godly long bow roll first run 46%phys and 5%AS, 3 linked, than a fucking blade vortex mob got a lucky crit on me as i was poping a potion and i died 2 secs after rolling that bow, i also had a perfect 24%stash and movement boots -_- next 2 attempts i died to cluster fuck packs, cuz as ranger posisitoning/ moving is core to not dieing cant move when it rains 500 mobs on your head like wTf i hate my luck
Last edited by FrostyGiant#1912 on Aug 4, 2016, 7:00:55 PM
act 4 fire golem with powerfull crit on a lvl 14 zone 100 to zero me
transmuted 4 sledgehammers 0 phys as usual :P
what up cuzz
Events based on luck are not very fun :(

I wonder how people are able to advance without support gem
https://www.youtube.com/user/PeipeMasta
So many hard zones , had to go very slow...
why :(


Shame Melee Deeps on Full Life dropped so late, I hate RNG!(sometimes) :P
too skillful for me

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