Medallion, Event 9: 12 Min Burst 3

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Dead characters will still receive reward points.

Top Prizes:

The overall top player by experience will receive 2 Reward Points.

The top 20 players of each class by experience will receive:
  • #1 player of each class: 6 Reward Points.
  • #2 player of each class: 4 Reward Points.
  • #3 player of each class: 4 Reward Points.
  • #4 player of each class: 3 Reward Points.
  • #5 player of each class: 3 Reward Points.
  • #6-10 player of each class: 2 Reward Points.
  • #11-20 player of each class: 1 Reward Point.

Prizes for reaching specific levels:
  • Level 5: 2 Reward Points.

Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Mercy Mission (The Tidal Island): 2 Reward Points.
  • Normal difficulty The Dweller of the Deep (The Flooded Depths): 2 Reward Points.
  • Normal difficulty The Caged Brute (The Upper Prison): 2 Reward Points.

Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty The Fetid Pool: 2 Reward Points.

Random Prizes:
Reward points earned in this race grant tickets in a random draw for the following items:
  • Alternate Art Ngamahu Tiki Unique Item (25 available to be won)
Gameplay & Level Design
Need help? Contact support@grindinggear.com
Last bumped on Jul 24, 2016, 7:00:51 AM
I can't possibly start to describe how much I hate this race type.
It's the worst of the worst, serving no purpose other than making me needlessly angry.
Might as well do race where your rank is going to be determined by opening chests in ledge-like alley and collecting coins that drop randomly from them. Winner will be determined by most amount of coins. To make it more on par with burst don't bother making fixed amount of chests, also randomize spawn distance between them. Yeah.

Uggggh, 5 x 3 more of this in schedule...
ProjectPT was right.

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