Bloodgrip, Event 102: Vaal Oversoul Kill

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You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

A summary of Time based events:

Time based events are designed to create a competitive environment where players compete not by character experience, but by their ability to progress through the game and complete specific objectives, such as killing bosses.

The boss required to be defeated for this race is: The Vaal Oversoul, located in The Ancient Pyramid.

  • The time recorded is based from the beginning of the race, not when your character is created.
  • Characters will not appear on the ladder until they have completed the objective.
  • Characters are not required to have completed the time based objective in order to receive points for the other objectives, such as points awarded for reaching certain levels.
  • Characters who die after completing the objective, will still be counted for receiving reward points except for the level-specific prizes.
  • Points are awarded at the end of the race, do not delete your characters until they have been moved to the permanent leagues.

Boss Kill Prizes:
The following are awarded to all players to complete them, not just the first.
  • Kill Brutus in Normal difficulty: 1 Reward Point.
  • Kill Merveil in Normal difficulty: 1 Reward Point.
  • Kill The Vaal Oversoul in Normal difficulty: 3 Reward Points.

Top Prizes:

The overall top player by time will receive 3 Reward Points.

The top 20 players of each class by time will receive:
  • #1 player of each class: Demigod's Beacon (Unique Golden Flame) and 10 Reward Points.
  • #2 player of each class: 6 Reward Points.
  • #3 player of each class: 5 Reward Points.
  • #4 player of each class: 4 Reward Points.
  • #5 player of each class: 3 Reward Points.
  • #6-10 player of each class: 2 Reward Points.
  • #11-20 player of each class: 1 Reward Point.

Prizes for reaching specific levels and staying alive:
  • Level 20: 5 Reward Points.
  • Level 16-19: 4 Reward Points.
  • Level 12-15: 3 Reward Points.
  • Level 8-11: 1 Reward Point.

Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Mercy Mission (The Tidal Island): 2 Reward Points.
  • Normal difficulty The Dweller of the Deep (The Flooded Depths): 2 Reward Points.
  • Normal difficulty The Marooned Mariner (The Ship Graveyard): 2 Reward Points.

Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty The Fetid Pool: 2 Reward Points.
  • Normal difficulty The Den: 2 Reward Points.
  • Normal difficulty The Dread Thicket: 2 Reward Points.

Random Prizes:
Reward points earned in this race grant tickets in a random draw for the following items:
  • Alternate Art The Blood Thorn Unique Item (15 available to be won)
  • Alternate Art Crimson Jewel Item (25 available to be won)
  • Alternate Art Death Rush Unique Item (30 available to be won)
  • Alternate Art The Blood Dance Unique Item (10 available to be won)
Gameplay & Level Design
Need help? Contact support@grindinggear.com
what a race - i couldnt even make a transmute to buy sweep, still using a whalebone rapier in crossroads when this drops and saves me



i cleaved the whole way, lolololol
Why no ms boots?





died at 4 mins rerolled shadow 44min 40 sec kill playing semi casual (wasted time typing on twitch chat)

100 #1 - PA Rank 1 Flashback | 100 #2 - Cyclone Standard | 100 #3 - Support top 50 Talisman | 100 #4 - Support Rank 5 PHC | 100 #5 - Earthquake Rank 51 PHC | 100 #6 - Vaal Spark Rank 5 PHFB2W
"
Fightgarr wrote:
what a race - i couldnt even make a transmute to buy sweep, still using a whalebone rapier in crossroads when this drops and saves me



i cleaved the whole way, lolololol


Me too. I normally don't race so all the fine details elude me. Didn't know I needed transmute for sweep, said fuck it.



That dropped right before Vaal, I was specced Axe. Didn't care, much deeps.
Fix your zone layouts please.
I had AMAZING item RNG, and shitty zone layouts.
Two quicksilvers drops (not quest), good sceptres, rarity gear, good flasks drops throughout race, resistance rings.


I lost 3-5 minutes alone because zone layouts continuously made long dead end corridors. And thats a light estimate. Dispite this, I ONLY managed to get Top 10 because of the quicksilvers and not stopping through zones.

Assuming directions
...N
W...E
...S

Reset zones in:
Flooded Depths: Was unable to find destination because bridge did not appear, and lights did not guide the correct path.

The Cavern of Wrath: Connection to Cavern of Anger was not in usual place North (west/east), and was instead East to South East. Never found it however because I reset from maze like structure and too long of distances.

The Caverns: This area was really anoying. The first half of the zone running through waterfall cave was completely fine. Had very straight forward choice. After I reached the WP this lead to continuous dead ends inside the pyramid. Long stretches that you could not tell where they went lead to nowhere. Staircase did not spawn in the corners. Never found it, reset zone and ran past all mobs.

Limit the size of the Pyramid section to be more Square. Corridors become too long and unable to find Stairs in a reasonable amount of time.

Contrary to The Caverns, I had a very easy time navigating The Ancient Pyramid, because the zone is relatively unchanged and small.

Other Zone feedback:
The Vaal Ruins: This zone is too long, and very very maze like. With the combined level 1 and level 2, it becomes impossible to tell the correct path to take. You have to guess and hope for the best the direction you chose ends up being the end zone. While I did not reset the zone, almost did, I finally found the Ancient Seal and continued onwards.

The Wetlands: This area was almost too large. Oak did not spawn in the middle, and river path was not correct. Transition to Vaal Ruins/waypoint were farther to the south / south west than normal West. Almost made a complete circle around the zone to find it.

The Ship Graveyard: Saved the worst for last. This layout change is complete garbage. Not only is there no guidance (hints) on where to go, the locations of All zone transitions changed. They are too random because the zone is too large and not uniform. Waypoint is no longer close to the entrance. Sometimes its at the edge to Cavern of Wrath, and that one you get for free.

Please reevaluate the distance between the waypoints on The Climb to Ship Graveyard to Cavern of Wrath. This is not consistent!

The Cavern of Wrath transition can spawn anywhere from the West edge, to the South Edge, to the South East. (ノಥ益ಥ)ノ ┻━┻

Ship Graveyard Cave can spawn anywhere in the middle or to the edges.

Not only that, but mob density is also garbage. Because the zone is so large, and packsize so thin, you are stretched for exp. You are better off just running the zone and making up for it in Both Caverns.

I'm not salty. Really.
Lots of other racers have similar feedback about particular zone layouts, and I hope you take them into consideration before the next season.
"The absence of evidence is not the evidence of absence."
Last edited by Hixxie#2252 on Sep 26, 2015, 9:23:59 PM
"
Hixxie wrote:
Fix your zone layouts please.
I had AMAZING item RNG, and shitty zone layouts.
Two quicksilvers drops (not quest), good sceptres, rarity gear, good flasks drops throughout race,

...

I'm not salty. Really.
Lots of other racers have similar feedback about particular zone layouts, and I hope you take them into consideration before the next season.


Story of our lives Hixxie, I agree. You know as a racer to get top 50 consistently that you have to prepare in advance to deal with the fact that you might have to overkill before those problem zones depending on how lucky you feel that day when it comes to your map seed.

That being said, with enough practice runs you will eventually see every layout, but they're still a bit more difficult to run through intuitively than zones in other acts. Even Hedge maze is easier to predict than Vaal Ruins :D.
Oh, I'm so lucky after this race... thank you GGG!!! :)

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