Bloodgrip, Event 56: Merveil Kill

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

A summary of Time based events:

Time based events are designed to create a competitive environment where players compete not by character experience, but by their ability to progress through the game and complete specific objectives, such as killing bosses.

The boss required to be defeated for this race is: Merveil, located in The Cavern of Anger.

  • The time recorded is based from the beginning of the race, not when your character is created.
  • Characters will not appear on the ladder until they have completed the objective.
  • Characters are not required to have completed the time based objective in order to receive points for the other objectives, such as points awarded for reaching certain levels.
  • Characters who die after completing the objective, will still be counted for receiving reward points except for the level-specific prizes.
  • Points are awarded at the end of the race, do not delete your characters until they have been moved to the permanent leagues.

Boss Kill Prizes:
The following are awarded to all players to complete them, not just the first.
  • Kill Brutus in Normal difficulty: 1 Reward Point.
  • Kill Merveil in Normal difficulty: 3 Reward Points.

Top Prizes:

The overall top player by time will receive 3 Reward Points.

The top 20 players of each class by time will receive:
  • #1 player of each class: Demigod's Beacon (Unique Golden Flame) and 10 Reward Points.
  • #2 player of each class: 6 Reward Points.
  • #3 player of each class: 5 Reward Points.
  • #4 player of each class: 4 Reward Points.
  • #5 player of each class: 3 Reward Points.
  • #6-10 player of each class: 2 Reward Points.
  • #11-20 player of each class: 1 Reward Point.

Prizes for reaching specific levels and staying alive:
  • Level 11: 5 Reward Points.
  • Level 9-10: 4 Reward Points.
  • Level 7-8: 3 Reward Points.
  • Level 5-6: 1 Reward Point.

Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Mercy Mission (The Tidal Island): 2 Reward Points.
  • Normal difficulty The Dweller of the Deep (The Flooded Depths): 2 Reward Points.
  • Normal difficulty The Marooned Mariner (The Ship Graveyard): 2 Reward Points.

Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty The Fetid Pool: 2 Reward Points.

Random Prizes:
Reward points earned in this race grant tickets in a random draw for the following items:
  • Alternate Art The Blood Thorn Unique Item (50 available to be won)
  • Alternate Art Crimson Jewel Item (30 available to be won)
Gameplay & Level Design
Need help? Contact support@grindinggear.com
Game was really nice to me with drops but then it gave me the worst caverns of wrath and anger, shrug.

ProjectPT was right.
Rank: 21 3rd Duelist, lvl 11 & 24 minutes, 28 seconds


and ofc 2x uniqs
Ign: The_Horus

My profile & builds @: http://www.pathofexile.com/forum/view-thread/544588
what in god's name is that unique wand you found?
again got this laggy zone instance once, had to remake. Fix servers, GGG pls.

Also no drops before climb, was 1h cleaving with small flasks >.> Why this only happens to me in boss kills?
Playing with 70-80ms ping, which is causing long loading between zones,
resulting in 2-4 minutes disadvantage in 1 hour races.
(I was wrong, it wasn't a ping issue but something else on GGG side)
"
thehorus wrote:
Rank: 21 3rd Duelist, lvl 11 & 24 minutes, 28 seconds


and ofc 2x uniqs


4th not 3rd =p
Beginner's Luck.
rank 73 but got distracted by (among some map layouts ive never ever seen before)...



ROFL ty GGG :) dropped from Burning Menace

good thing I raced Duelist. was more than happy to stash it :P
Last edited by PDritty#3795 on Sep 16, 2015, 11:40:51 AM
My s*****est run ever!
Worst layouts possible, caves were like mazes with lots of dead ends, Climb and Prisoner's Gate were b*******, the Coast and the Ship Graveyard were completely messed as never seen before.
No mana flasks until the Climb.
No life flasks until the Ship Graveyard.
No transmutations until Merveil's Cavern.
No currency drops until the Ship Graveyard (had to farm for magic items / wheatstones / arm. scraps to get wisdom scrolls to buy life flasks, but couldn't get enough as my last portal to the Caged Brute was about to expire and had to fight him with small flasks).
Almost no magic items until after the Brute.
Couldn't craft my +1 until the Climb due to the shortage of scrolls.
Last edited by BlowITA#2373 on Sep 16, 2015, 3:25:38 PM

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