Emberwake (Season 12) Breakdown

[edits in bold]

28x Signature 1hr Fixed Seed Emberwake (solo): 30% of monsters' physical damage is added as fire, and they move 30% faster.

28x 40m Descent Champions

6x 1 Hour Immolation

6x 1 Hour Inferno (party): All areas are under the effects of the Infernal tempest, which casts random fire skills that damage both Players and Monsters.

4x 1 Hour Eternal Torment (party): All areas other than towns and the Twilight Strand will be inhabited by 10 additional torment spirits. Spirits will spawn regardless of their usual level restrictions.

8x Brutus Kill
8x Merveil Kill
3x Vaal Oversoul Kill
2x Piety Kill
1x Malachai Kill

6x3 12 Min Descent Burst
6x3 12 Min Solo Burst

14x The Rest:
One Hour Solo (EWV022)
One Hour Solo (EWV065)
One Hour Party (EWV050)
One Hour Party (EWV086)
90 Minute Solo (EWV004)
90 Minute Solo (EWV085)
90 Minute Party (EWV021)
90 Minute Party (EWV055)
Two Hour Solo (EWV020)
Two Hour Party (EWV059)
Two Hour Party (EWV094)
3 Hour Party (EWV026)
3 Hour Party (EWV043)
3 Hour Party (EWV111)


Changes to boss rush races:

1) Now award 1 point per boss killed up to the target. The target (e.g. "Piety kill") rewards 3-5 points in addition.

2) Levelling point brackets for farming after killing the target have been reduced across the board.
Brutus top bracket was 13, now 8.
Merveil top bracket was 17, now 11.
Piety top bracket was 30, now 27.



From the 2.0.0g patch notes:

* Descent and Descent: Champions chests have been revamped to match the new 2.0.0 progression of Skill Gems, Items and Flasks.
* A new Unique Quiver has been added in a starting Descent: Champions chest.




Season 8 Stats Rundown
Character archive: view-thread/963707
HC: 96 RIP
SC: 95 97 96 100 95 96 97 98 95 97
P2: TBD
3.26: TBD
Last edited by unsane#5479 on Aug 28, 2015, 4:24:18 AM
It makes me sad that there are no Eternal Ledge races, though I am curious about the Eternal Torments.
more than half of season is piece of shit races
rewards is shitty as always
nice job
alt art shop view-thread/1195695
t.me/jstqw for contact
Emberwake is most likely something like Descent Champions themed around Act 4, so maybe a split in areas where you can fight Kaom or Daresso.


"
6x 1 Hour Inferno = ???

Most likely something like enemies Ignite on hit or so.
Basically like that Helllion in Prisoners gate.



"
4x 1 Hour Eternal Torment = ???

Endless first Act 4 area with Tormented Spirits?
Where do u describe what these are? I'm a new player and keep finding a lot of verbiage saying nothing. The threads describing season 1 and 2 don't explain them.
Descent Champions hue hue hue Templar for life hue
SeoHyun (www.twitch.tv/Awkamess)
My racing guides for S11:
https://docs.google.com/document/d/15DtU8a7ruzt_q7x51pS6lG4QOl_XxAmcdP6RU-61qUU

"Terrex is irrelevant." ~Lonestar420 2015
"
Awkamess wrote:
Descent Champions hue hue hue Templar for life hue


At least its not EL am I right?
"
gamer24 wrote:
Where do u describe what these are? I'm a new player and keep finding a lot of verbiage saying nothing.
It's stickied in Gameplay Help and Discussion: Rules for league events
Character archive: view-thread/963707
HC: 96 RIP
SC: 95 97 96 100 95 96 97 98 95 97
P2: TBD
3.26: TBD
"
renruB wrote:
"
Awkamess wrote:
Descent Champions hue hue hue Templar for life hue


At least its not EL am I right?


D:C is my best chance to win Demis this season (hope to God they have new demis this season). Theoretically if GGG wanted to rotate the "fun" races, EL should have been this season... good thing it's not haha.

(Totally not a biased response)
SeoHyun (www.twitch.tv/Awkamess)
My racing guides for S11:
https://docs.google.com/document/d/15DtU8a7ruzt_q7x51pS6lG4QOl_XxAmcdP6RU-61qUU

"Terrex is irrelevant." ~Lonestar420 2015
You realized Endless Crap had Act4 mobs in the pool? I am pretty sure they added even more annoying monsters that will end your Ledgerun in 2nd or 3rd area.
Last edited by Hilbert#4232 on Jul 16, 2015, 4:33:56 PM

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