Season Eleven, Event 102: Brutus Kill

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

A summary of Time based events:

Timed based events are designed to create a competitive environment where players compete not by character experience, but by their ability to progress through the game and complete specific objectives, such as killing bosses.

The boss required to be defeated for this race is: Brutus, located in The Upper Prison.

  • The time recorded is based from the beginning of the race, not when your character is created.
  • Characters will not appear on the ladder until they have completed the objective.
  • Characters are not required to have completed the time based objective in order to receive points for the other objectives, such as points awarded for reaching certain levels.
  • Characters who die after completing the objective, will still be counted for receiving reward points except for the level-specific prizes.
  • Points are awarded at the end of the race, do not delete your characters until they have been moved to the permanent leagues.


Boss Kill Prizes:

Each Player to kill Brutus in Normal difficulty will receive 3 Reward Points.

Top Prizes:

The overall top player by time will receive 3 Reward Points.

The top 20 players of each class by time will receive:
  • #1 player of each class: Demigod's Eye (Unique Golden Hoop) and 10 Reward Points.
  • #2 player of each class: 6 Reward Points.
  • #3 player of each class: 5 Reward Points.
  • #4 player of each class: 4 Reward Points.
  • #5 player of each class: 3 Reward Points.
  • #6-10 player of each class: 2 Reward Points.
  • #11-20 player of each class: 1 Reward Point.


Prizes for reaching specific levels and staying alive:
  • Level 13: 5 Reward Points.
  • Level 10-12: 4 Reward Points.
  • Level 7-9: 3 Reward Points.
  • Level 5-6: 1 Reward Point.


Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points.
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points.


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty Fetid Pool: 2 Reward Points.


Random Prizes:
Reward points earned in this race grant tickets in a random draw for the following items:
  • Alternate Art Mokou's Embrace Unique Item (15 available to be won)
  • Alternate Art Rustic Sash Item (25 available to be won)
  • Alternate Art Maligaro's Virtuosity Unique Item (30 available to be won)
  • Alternate Art Malachai's Artiface Unique Item (10 available to be won)
Gameplay & Level Design
Need help? Contact support@grindinggear.com
Last edited by Qarl#1370 on Mar 3, 2015, 4:07:28 PM
I dream of the day when "kill races" are fixed seed.
ProjectPT was right.
"
passofexhale wrote:
I dream of the day when "kill races" are fixed seed.



Lol yea 3 dead ends later in lower prison and you get pretty close to punching something.
Wow, another demi? I kinda feel sorry for the ranger who clocked in 7 seconds behind me.

Lucky part: 3 shrines (2 freezing, 1 diamond) in climb.
Unlucky part: Freaking upper prison layout. Went everywhere but where I needed.

Gear at time of kill (helm was a white rusted coif, thrown away later):

3rd Ranger

"OMG I'm dead...wait?!" FAIL

Spoiler

fucking dsync gets boring after a few years, idk how hard it is to fix it. start with it ffs.
★ IGN: Pinockio_the_Transexual or PM me on forums ★
Three Acceleration Shrines and a Lightning Shrine in one instance of Cove. Plus these drops in Coves. I was already lvl 13 but couldn't resist the hyper slaughter from the shrines.


:D I'm happy

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