Season Ten, Event 36: 40m Descent Champions

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

You are able to read up information regarding Descent: Champions events here

Dead characters will still be able to receive reward points in Descent events.

Top Prizes:

The overall top player by experience will receive 3 Reward Points.

The top 20 players of each class by experience will receive:
  • #1 player of each class: Demigod's Eye (Unique Golden Hoop) and 10 Reward Points.
  • #2 player of each class: 6 Reward Points.
  • #3 player of each class: 5 Reward Points.
  • #4 player of each class: 4 Reward Points.
  • #5 player of each class: 3 Reward Points.
  • #6-10 player of each class: 2 Reward Points.
  • #11-20 player of each class: 1 Reward Point.


Prizes for reaching specific levels:
  • Level 25: 10 Reward Points.
  • Level 21-24: 7 Reward Points.
  • Level 17-20: 6 Reward Points.
  • Level 14-16: 5 Reward Points.
  • Level 11-13: 4 Reward Points.
  • Level 8-10: 3 Reward Points.
  • Level 5-7: 1 Reward Point.


Alternate Prizes:
The following are awarded to all players to complete them, not just the first.
  • Defeat Rukuku, the Pagan God: 1 Reward Point.
  • Defeat The Brute: 1 Reward Point.
  • Defeat Hatestorm: 1 Reward Point.
  • Defeat Avatar of the Tempest: 1 Reward Point.
  • Defeat General Gravicius: 1 Reward Point.


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty The Freezing Chamber: 2 Reward Points.
  • Normal difficulty The Obelisks of Faith: 2 Reward Points.


Random Prizes:
Reward points earned in this race grant tickets in a random draw for the following items:
  • Alternate Art Stone of Lazhwar Unique Item (50 available to be won)
  • Alternate Art Sapphire Ring Item (30 available to be won)
Gameplay & Level Design
Need help? Contact support@grindinggear.com
EVERY fucking time, negative one million fucking resists...every fucking time, meanwhile marauders gets like +30 all res from their fucking tree
Die to general desync, so awesome.
league ended when I was standing on the burning ground. I died because I couldn't move. If you allow no movement why would you allow burning ground to affect my life? This is dumb.
"What's do you what?" - Kira of the Maraketh
died twice to the same exile... it was a lovely thing to see
"
Entropher wrote:
league ended when I was standing on the burning ground. I died because I couldn't move. If you allow no movement why would you allow burning ground to affect my life? This is dumb.


Dead chars count in DC.
did really good this time, too bad the meta shifted to templar -.-
had 57% fire res and capped light since inner 1, but ran out of pots and time :(



>Lv 21
>93rd ladder
>8th duelist


Accomplished everything I wanted to from my previous post. Got a great Lv12 bow but no upgrades until 20, 18-20 was a real grind.

Early Gear Carry


Endgame Gear that got me through Inner Halls Fire

MVP:Gloves with LGOH + Rain of Arrows = safe-T-zone :D

Pointers for racers
- Clear Stormy Ledge much as poss
- Clear Inner Halls THOROUGHLY. The difficulty difference between Lv20 and Lv21 is steep so you want as much EXP from easier zones as possible.
- Pick up resistance rings as soon as you see them until you have 2 of each element. Common sense but this will make the Inner Halls doable
- Holy crap ele bow is a mana drain
Last edited by alphaccount#4851 on Dec 30, 2014, 10:52:47 AM
"
kyuzoudono wrote:
EVERY fucking time, negative one million fucking resists...every fucking time, meanwhile marauders gets like +30 all res from their fucking tree
i never grab res nodes on tree as a marauder

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