after doing 1v1 since release this is my feedback

Reduce pvp dmg for Explosive arrow.
And add a surrender button, i hate that i have to finish all rounts when the opponent is just one shotting you
PN: Haegar_der_Schreckliche
1) reduce all physical damage (a bit), but especially puncture
2) arrows should not fly over frost walls
3) raging spirits should not feed enemy flasks (would still not be viable)
"
tesb wrote:
1) reduce all physical damage (a bit), but especially puncture
2) arrows should not fly over frost walls
3) raging spirits should not feed enemy flasks (would still not be viable)



Physical isn't the problem, elemental damage is
It's hard to remember what you have forgotten
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Why are police looking for missing people? None of them were missing last time I saw them
"
tesb wrote:
1) reduce all physical damage (a bit), but especially puncture
2) arrows should not fly over frost walls
3) raging spirits should not feed enemy flasks (would still not be viable)



Arrow does not fly over frostwall unless you have percing and that is true for any projectile.
Last edited by ffogell#6809 on Dec 17, 2014, 3:07:56 PM
"
tesb wrote:
1) reduce all physical damage (a bit), but especially puncture
2) arrows should not fly over frost walls
3) raging spirits should not feed enemy flasks (would still not be viable)


Puncture was already nerfed. A lot. If you're having problems with it, your build clearly isn't meant to take hits. Try the following:

1). Kill the enemy before they can hit you.

2). Get tankier.

In addition, there are situations in which all your gem setups (seriously, having setups for Bear Traps, Smoke Mines, mobility skills, status inflicting attacks, extra tankiness, etc, so useful) simply cannot handle someone, because their build counters yours.

In this case, you can't really win. Learn to recognize the weaknesses of your build and either adapt in one of the above ways, or hope that you never meet them again.
IGN: ArborealTeapot [Standard]
~Your Happy Hugfriend~ (Not Hugfiend...)

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