ArronEagleheart#4399's Item Filters

REGULAR PoE2 by Slychac_Strzaly_TTV

Platform: PoE 2 (Last Valid Version: 4.1.1)
Created by : ArronEagleheart#4399
Last updated : Jan 21, 2025, 10:04:12 AM

Hi! I'm Bart, a long-term PoE player. I worked in Gamedev for over fifteen years, starting as a QA, and developing towards UX/UI design. Currently, I stream full-time at https://www.twitch.tv/slychac_strzaly Come say Hi! What you are looking at is a handcrafted, non-generic, user-friendly, and economy-updated PoE2 filter focused on user experience - complementing the gameplay. In the filters world, it is the equivalent of an iPhone compared to an Android phone. As a UX/UI designer, I care about visibility and clarity while simultaneously providing accurate, precise, and multiple pieces of information on every item. We have one chance to finish the map or kill the boss, so every DoT area, skill, or attack should be as visible as possible. We are getting better visibility by adjusting the opacity of shown data, and reducing the amount and size of boxes. Please find examples and information regarding my filters in this forum topic: https://www.pathofexile.com/forum/view-thread/3626958

Followers 620
Copies 97
Version : 21.01.2025

STRICT PoE2 by Slychac_Strzaly_TTV

Platform: PoE 2 (Last Valid Version: 4.1.1)
Created by : ArronEagleheart#4399
Last updated : Jan 21, 2025, 10:04:28 AM

Hi! I'm Bart, a long-term PoE player. I worked in Gamedev for over fifteen years, starting as a QA, and developing towards UX/UI design. Currently, I stream full-time at https://www.twitch.tv/slychac_strzaly Come say Hi! What you are looking at is a handcrafted, non-generic, user-friendly, and economy-updated PoE2 filter focused on user experience - complementing the gameplay. In the filters world, it is the equivalent of an iPhone compared to an Android phone. As a UX/UI designer, I care about visibility and clarity while simultaneously providing accurate, precise, and multiple pieces of information on every item. We have one chance to finish the map or kill the boss, so every DoT area, skill, or attack should be as visible as possible. We are getting better visibility by adjusting the opacity of shown data, and reducing the amount and size of boxes. Please find examples and information regarding my filters in this forum topic: https://www.pathofexile.com/forum/view-thread/3626958

Followers 540
Copies 49
Version : 21.01.2025

ULTRA STRICT PoE2 by Slychac_Strzaly_TTV

Platform: PoE 2 (Last Valid Version: 4.1.1)
Created by : ArronEagleheart#4399
Last updated : Jan 21, 2025, 10:04:23 AM

Hi! I'm Bart, a long-term PoE player. I worked in Gamedev for over fifteen years, starting as a QA, and developing towards UX/UI design. Currently, I stream full-time at https://www.twitch.tv/slychac_strzaly Come say Hi! What you are looking at is a handcrafted, non-generic, user-friendly, and economy-updated PoE2 filter focused on user experience - complementing the gameplay. In the filters world, it is the equivalent of an iPhone compared to an Android phone. As a UX/UI designer, I care about visibility and clarity while simultaneously providing accurate, precise, and multiple pieces of information on every item. We have one chance to finish the map or kill the boss, so every DoT area, skill, or attack should be as visible as possible. We are getting better visibility by adjusting the opacity of shown data, and reducing the amount and size of boxes. Please find examples and information regarding my filters in this forum topic: https://www.pathofexile.com/forum/view-thread/3626958

Followers 443
Copies 38
Version : 21.01.2025