OPTIMIZE BLIGHT GAMEPLAY

Suggestions:

1. A zoom out of the layout when activating the blight will be a help to players.

2. Range indicator on the player's character to know if the towers are activating

3. An accessable device which players can click there to upgrade the towers on the layout insteaf of going near the towers----for a balance gameplay on this it should only be accessable through either a countdown/rng/spending the money to buy buildings. OR, making an atlas passive that never let the players do any damage, forcing the players to an untouchable or cannot move area but can view the enitre thing---this will also help on the optimization of gameplay, too many monsters is always laggy to players.

4. Optimization of gameplay, too much monster = lag.
Last bumped on Aug 5, 2024, 1:16:21 AM

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